Digital Education + Interaction with a Robot = Interactive Robots
City of Milan #STEMinthecity
Civic Aquarium of Milan
Viale Gadio 2, Milan
Cubetto is a very friendly wooden robot, who will teach children the basics of programming through games and adventures.
Description:
Computer programs are not simply the language used to communicate with the gadgets and digital devices around us. The important aspect to understand, especially when robots are used by children, is that in order to make them work, someone, somewhere, has started by defining a sequence of logical steps that determine a specific behavior.
And above all, computational thinking gives us the confidence to try, break the rules, and shape our environment by playing.
A great support for the development of computational thinking is Cubetto, the educational tool at the center of this workshop, a wooden educational robot with a tangible programming language, which does not require screens or specific literacy. By playing with Cubetto, children can learn the basics of programming and computational thinking before even knowing how to read or write, and then continue to develop problem-solving and divergent thinking through an activity that is only seemingly playful.
The time to play with Cubetto is also collaborative, because it teaches that complex tasks are better tackled by more than one person. Playing with Cubetto encourages creativity by showing that there is no right or wrong way to achieve a goal, you just have to be willing to take a chance.
11:00-12:30
Description: Discover the simplest way to develop STEAM concepts (Science, Technology, Engineering, Arts, Mathematics) in the classroom thanks to littleBits and Strawbees. littleBits is a system of simple electronic modules that allows you to create anything your imagination suggests. The littleBits modules connect to each other using magnets, so no soldering, wiring, or programming is necessary; for this reason, littleBits circuits are also ideal for younger children. During the workshop, we will try to combine this technology with the creativity offered by Strawbees straws and construction joints, rediscovering the desire to get our hands dirty, to understand how the world works while continuing to ask "why?".
The workshop aims to illustrate how electronics can be an excellent foundation for developing cross-curricular content, linking technical and scientific subjects with creativity, problem-solving, communication, and teamwork.
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